![]() ![]() ![]() Finally, due to the nature of modding Sonic Adventure 2, the game has a tendency to crash periodically when loading Sonic levels. Animations are bugged, as the rigging is not yet perfected. For one, one of the eyes is actually floating in front of the model in game. fbx files into the game's own ".sa2mdl" files requires making sure the models are lined up in the same ways, textures are loaded in a specific order, and certain rigs are placed at the exact same waypoints.Īs such, their are still some serious bugs. Modding tools for this game are still in their infancy, and as such models need to be altered in incredibly finite ways in order to get them to run in game. However, the actual implementation is incredibly finicky. The alterations of the model proved to be smooth in progress. Implementation was then done through various modding tools developed by Main Memory, known as "SA Tools." Challenges I ran into Colin created the model using Maya, and any alterations I had to do in 3ds Max 2021. The model itself and rigging was made by him, and the implementation in game was done by myself. The model itself was created by Colin Greeley, a freelance 3D Modeler that I'm close with. ![]() With this tool, it's possible to load up this mod, allowing the player to control Wolfie the Seawolf in levels featuring Sonic as the playable character. Utilizing the SA2ModManager developed by Main Memory, users are able to download mods and place them in a mods folder for their PC copy of Sonic Adventure 2. My original idea was to do a sprite swap of Sonic with Wolfie, when my friend suggested a model swap of Sonic Adventure 2. I was bouncing ideas with a friend of mine over Discord in order to find a great and funny idea we could pull off. ![]()
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January 2023
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